Port a Unity Game to Your Own Engine: Part 3A concrete look into a data-oriented approach to engine development.Mike ActonOct 23, 2023172ShareStoring Spawn PointsClean up the data around spawn points, make some more consistent rules, and decide how to store.Next: Port a Unity Game to Your Own Engine: Part 3.5AltDevArts is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Subscribe
There's quite a bit of background noise, might be worth enabling some sort of noise cancellation for the next videos.
At 32:49, the waypoint path at index 1 should have a flat index of 60, and not 12. You go on to make that same mistake for index 2, which you then correct, but you never go back and correct index 1.