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Sharing what we have learned over the years, in the art of development.
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Port a Unity Game to Your Own Engine: Part 3
A concrete look into a data-oriented approach to engine development.
Storing Spawn Points
Clean up the data around spawn points, make some more consistent rules, and decide how to store.
Port a Unity Game to Your Own Engine: Part 3
There's quite a bit of background noise, might be worth enabling some sort of noise cancellation for the next videos.