Port a Unity Game to Your Own Engine: Part 3
A concrete look into a data-oriented approach to engine development.
Storing Spawn Points
Clean up the data around spawn points, make some more consistent rules, and decide how to store.
Clean up the data around spawn points, make some more consistent rules, and decide how to store.
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There's quite a bit of background noise, might be worth enabling some sort of noise cancellation for the next videos.
At 32:49, the waypoint path at index 1 should have a flat index of 60, and not 12. You go on to make that same mistake for index 2, which you then correct, but you never go back and correct index 1.