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Port a Unity Game to Your Own Engine: Part 16
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Port a Unity Game to Your Own Engine: Part 16

A concrete look into a data-oriented approach to engine development.

Mike Acton's avatar
Mike Acton
Nov 18, 2023
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Port a Unity Game to Your Own Engine: Part 16
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Bullet Runtime

Bullets need non-zero local positions to determine shot direction. Create a ringbuffer for live bullet instances. Implement enemy bullet move and spawn update functions. Like the enemy instance update, given a well-defined data layout and constraints, the update code is a straightforward process. There’s not a lot of variation in what it could be doing. Add time out to enemy update.

Next: Port a Unity Game to Your Own Engine: Part 17

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