Port a Unity Game to Your Own Engine: Part 12
A concrete look into a data-oriented approach to engine development.
Sometimes it’s not worth it to write up a script to export data when it’s spread throughout a bunch of different systems and files and there’s not much of it anyway. So here I’m just manually extracting bullet data, which gives me a chance to look at each case one-by-one and make sure I have a pretty good understanding of what we want to be able to accomplish.
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