Port a Unity Game to Your Own Engine: Part 4A concrete look into a data-oriented approach to engine development.Mike ActonOct 24, 2023232ShareAssign WayPointPathIndexReduce complexity of the final output by removing exceptions.Next: Port a Unity Game to Your Own Engine: Part 5AltDevArts is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.Subscribe
My eyes have been opened to the power of excel
At 01:03:15, when computing WayPointPathIndex for Missile:
Should it be G70 + 10? (rather G2 + 10).