## Craft Methodology

Have a DOD Based Company (8:27) - Manage companies and teams by using DOD and design principles to outperform popularly used management methodologies.

Prioritizing Work (37:33) - A tool and a path to help ensure you understand the value of what you are going to build before building it.

## Game Design Methodology Series

Creating Mechanics (31:29) - Taking an idea of a game to turn into data. That data can then reveal what mechanics are needed for the title.

Iteration (15:20) - Iteration is more important than you. I talk about what to iterate when.

Iteration speed (11:17) - Ensuring my iteration is working to get closer to my actual goal instead of just being a waste of time.

The Vision (11:04) - How to take thoughts for a game and start to shape them into an experience game mechanics can be created for.

Actually Build a Game Economy Part 1 & Part 2 - A step by step small example of building a game economy to help create the experience you want.

## Design Details

Making Enemies - We talk through creating an initial high-level overview of an enemy and how to make them understandable to the player.

## Story Telling for Games

Center of the Universe - Let’s work on making a more believable world by working with some terrible quest text and revising it.

## Culture

Finding Balance (7:07) - In the game industry, we have often worked many hours to get our titles out. I offer a mindset to help prioritize.

## Theory

Innovation (9:03) - a path to help us be evolutionary and revolutionary in our ideas.

Reward what you Tax - talking about what should you actually reward in a game.

## Onboarding floating-point

Common Integer formats - The details of fixed-point and floating-point formats require an understanding of sign-magnitude, two’s complement, and offset-binary signed number representations.

Fixed-point as fractions - Fixed-point formats describe fractions where both numerator and denominator are integers.

Estimating fixed-point range and resolution - An example of selecting a fixed-point format based on the context.

Fixed-point as compression - Any given fixed-point format can be considered a method of compressing another, higher resolution fixed-point format.

Floating-point as compression - A floating-point format can be considered a (generally lossy) approach to compressing a high-resolution fixed-point format.

Floating-point as fractions - Like fixed-point, floating-point is a format which stores rational numbers as fractions.

Floating-point common names - Some floating-point formats have standard names (float, double, half)

Two's-complement fixed-point Basic Math - Fixed-point values are fractions. Basic math with fixed-point values is basic math with fractions.

Floating-point Addition and Subtraction - Floating-point values are fractions. Addition and subtracting floating-point numbers is adding and subtracting fractions.

Floating-point Multiplication - Floating-point values are fractions. Multiplying floating-point numbers is multiplying fractions.

Floating-point Division - Floating-point values are fractions. Dividing floating-point numbers is dividing fractions.

Floating-point further reading - Recommended reading.